Smash Bros. Tournament

Saturday, April 13, 2019 at 2 p.m.

Check in will be from noon until 1:30 p.m.

Join us at the WMU Esports Arena for our first community Smash Bros. Tournament. This tournament will have a 60 / 25 / 15 split (minus a $10 general admission fee).

Limited space is available for this tournament. Players will be capped at 64.

Tournament Cost

Online registration

Deadline: Friday, April 12 at 11:59 p.m.

Players: $15 (includes $10 general admission fee)
General Admission: $10

Registration at the door

Must register between noon and 1:30 p.m. on Saturday, April 13.

Players: $20 (includes $15 general admission fee) If spaces remain
General Admission: $15

Register Online


WMU Esports Arena
798 Oakland Drive
Kalamazoo, MI 49008
(formerly the Little Theatre)


Parking will be available in lot #1, #10 and #11. Please note that you do not need a WMU parking sticker to park in these lots for this event.

Tournament Rules and Regulations

  • Brackets will be in a double elimination bracket.
  • There will be four 16-person brackets known as pools.
  • Four players will make it out of each bracket to form the top sixteen.

Tournament Rules

1.0 Reporting Scores

  • It is the Player’s responsibility to report the score to the TO (tournament official).
  • Be sure to give the TO your score and in-game name.
  • Example: The score was 2-0 Johnny.
  • Players caught falsifying scores will be immediately disqualified.

1.1 Set Length

All sets will be best-of-three games, until a top cut where games are extended to best-of-five games.

1.2 Set Procedure

  • Players select their characters.
  • Use Starter Stage Striking/banning(See 1.4) to determine the first stage.
  • The players play the first game of the set.
  • The winning player of the preceding game strikes/bans two stages (when applicable). The losing player of the preceding game picks a stage for the next game.
  • The winning player of the preceding game may not change characters.
  • The losing player of the preceding game may choose to change characters.
  • The next game is played.
  • Repeat Steps four through eight for all following games until the set is complete.

1.3 Stage Agreement Clause

Players may select any legal stage if they both agree on it. Players may not play on illegal stages or change the length of a set. If this is violated, both players will be subject to complete disqualification from the event.

Please see section 2.2 for more information on legal and illegal stages.

1.4 Stage Striking

Players play a best-of-one Rock-Paper-Scissors, and the winner may choose to either strike a stage first or select a stage first.

1.5 Pausing

Pause setting should be off. However, if it is not, pausing is only legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game. If the pause causes the opponent to lose a stock, the player who pauses forfeits two stocks.

1.6 Stalling

Stalling, or intentionally making the game unplayable, is banned at the discretion of tournament staff. Stalling includes but is not limited to becoming invisible, continuing infinites past 300% and reaching a position that your opponent can never reach you. Stalling will result in a forfeit of the game for the player that initiated the action.

1.7 Self-Destruct Moves

If a game ends with a self-destruct move, the results screen will determine the winner. If sudden death occurs, standard sudden death rules apply (see 1.9).

1.8 Sudden Death

If a game goes to sudden death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a one-stock tiebreaker will be played with a three-minute time limit.

The results of an in-game 300% sudden death do not count. If sudden death occurs in a sudden death game, this process is repeated.

1.9 Alternate Accounts or Gamer Tags “Alting”

You will be immediately disqualified from the tournament with no refunds if you are found using an alternate tag/tags and/or hide your identity to manipulate the bracket/seeding. The only exception to this rule is if the player notifies a TO before prior to the registration end date.

2.0 Warm-ups

Warm-up periods, button checks and hand warmers may not exceed 30 seconds on the game clock. Violation of this rule may result in an automatic forfeit at the discretion of the TO.

2.1 Counterpicking

Each Player is designated 30 seconds between each game to notify their opponent of their counterpick. If no counterpick is selected in this time frame, a judge should be engaged and the counterpicking player will receive a game loss.

2.2 Coaching Violations

Coaching is not permitted during the duration of a tournament set. If coaching occurs during this window, they will receive penalties as outlined below:
1st offense (minor): Verbal warning to the player and the coach. This warning persists for the entire event.
2nd offense (major): Player receives a game loss.
3rd offense (severe): Player and offending coach receive complete disqualification from the event

Guideline for violations

Cheering—Nondescript statements such as “Let’s Go!”, “You got this!”, or “Mess them up!”. These are not violations.

Major violation—Specific statements pointing out habits, specific options, or timings such as “Watch for his neutral getup!”, “His waft is almost ready!” or “He keeps rolling!”

Severe violation—Physical interference to either player.

Tournament Staff reserve the right to judge on what is deemed coaching and the severity of the violation.

2.2 Tardiness

Anyone who is not present for their set by five minutes past the scheduled start time is subject to a game loss. By 10 minutes, they will receive a set loss.

2.3 Collusion

Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any player suspected of colluding.

2.4 Misinterpretation/Misconfiguration

Games or sets are not to be replayed due to a misinterpretation of the rules or misconfiguration of game settings. Game settings should be configured according to section 1 of Game Rules. It is the players’ responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances, judgment reserved for tournament staff.

2.5 Final Rulings

If any unforeseen situations occur, judgment of tournament staff is final. Rules may be altered between phases of a tournament in the best interests of the event. (Example: A game breaking glitch is discovered on a stage mid-tournament that could be exploited. Thus, the stage may need to be removed from legal play for the remainder of the event.)

Game Rules

1. Game Settings

  • Stock and time are set to three stock and five minutes for singles and doubles.
  • Handicap: Off
  • Damage Ratio: 1.0x
  • Items: Off and None
  • Pause: Off
  • Hazard Toggle: Off
  • Mii: All moveset combination are legal until further notice

2.1 Stage List

  • Battlefield*
  • Final Destination**
  • Pokemon Stadium 2
  • Smashville
  • Town & City
Counter pick stages
  • Kalos Pokemon League
  • Yoshi’s Island
  • Yoshi’s Story (Brawl)
  • Lylat Cruise

 * Battlefield variations of the stages are allowed in place of Battlefield.
** Omega variations of the stages are allowed in place of Final Destination.

The following stages are not allowed for Battlefield and Omega variations due to the changing in the Z-Axis:

  • Dream Land GB
  • Flatzone X
  • Hanebow
  • Mario Maker
  • Mute City SNES
  • Pac-Land
  • Duck Hunt

Additional Rules

1. Starter Stage Striking

See section 1.5 for details on choosing who strikes first. Players may strike from the legal stages (each person strikes stages in a 1-2-2-1-1 format) to determine the starting stage for the first game. If Battlefield or Final Destination is chosen and both parties agree, a variant can be used.

1.1 Counterpick Stage Striking

After each game of the set, before counterpicking, the player who won the previous game may strike two stages from the starter list. This strike does not persist throughout the set. If final destination or battlefield is chosen as a counterpick, a variant may be chosen by the loser of the previous game.

1.2 Controllers

Controllers will not be provided. Please bring your preferred controller. A Gamecube controller port will be available for all official setups.

Tournament staff recommends the use of the Nintendo Gamecube controller, however, The Switch Pro controller (wired) and Joy cons are all permitted control options. Turbo/Macro options on controllers are banned. Box variants of the gcc are currently permitted so long as they do not have macros/turbo enabled.

1.3 Controller Interference

If your controller is found to be the cause of disruption to the tournament (mid-game or otherwise), you are subject to complete disqualification from the event.

1.4 Mii Fighter Clause

Mii Fighters must be created using Guest Miis. Any combination of moves may be used, but once a player has selected a Special Move Set for a specific Mii Fighter type (Brawler/Swordfighter/Gunner) that Set must be paired with that Fighter type for the remainder of the set.